Halloweencostumes's annual sales amounted to US$98m in 2025. This represents a change of 0-5% from the previous year. Halloweencostumes is expected to see a growth rate of 0-5% in 2026 compared to 2025, indicating a projected shift in performance.
Annual Revenue (GMV)
US$98m
2025
Annual Growth Forecast
0-5%
25/26
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E-Commerce Revenue (GMV in Million US$)
2023
2024
982025
2026
2027
Note: This chart is based on the GMV of the retailer. Click here to learn more about our methodology and the available drilldown at ECDB.
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Halloweencostumes Monthly Sales & Revenue Development
Retailers follow monthly revenue patterns, which depend on annual events, consumer habits, and economic conditions. In the case of Halloweencostumes, revenues in April of 2026 were US$7m. This marks a change in monthly revenues of <0% from March.
Revenue Current Month (GMV)
US$7m
04/26
Growth from Previous Month
<0%
03/26-04/26
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Halloweencostumes's main market is the United States, where the retailer generated 73% of revenues in 2025. Halloweencostumes engages in markets that support its strategic objectives, whether through domestic focus or cross-border expansion.
Market Shares by Country
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Halloweencostumes sales by product category provide a deeper look into its income structure. Halloweencostumes's most significant category is Hobby & Leisure, which accounts for 87% of total sales in 2025. The analysis of sales by category provides a clearer picture of how different segments contribute to overall performance.
Revenue Breakdown by Category
2025
Hobby & Leisure (87%)
Other categories (13%)
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13% of the customers of halloweencostumes.com, the largest store of Halloweencostumes, are in the 18–24 years age group, contributing to the retailer’s overall customer demographics. The remaining shoppers are distributed across the other age groups. At the same time, 31% of the customers of halloweencostumes.com are in the low income group, adding further detail to these customer demographics and providing customer insights into different audience segments.
Halloweencostumes's marketplace sales are illustrated by its GMV development. A distinction is made between 1P (first-party) and 3P (third-party) sales, where Halloweencostumes either acts as the seller (1P) or distributes products from other sellers (3P). In 2025, Halloweencostumes's 1P sales contributed 100% to total GMV, while the 3P GMV accounted for 0%.
3P Share
0%
2025
3P Share Forecast
2026
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Halloweencostumes's flagship domain halloweencostumes.com generated revenues of US$78m in 2025. Forecasts expect a revenue change of 0-5% in the coming year.
Top Online Stores by GMV (in Million US$)
# 1
halloweencostumes.com
Fun.com, Inc.
2022
2023
2024
2025
78
2026
Position
1.
Store
halloweencostumes.com
Fun.com, Inc.
2021
2022
2023
2024
2025
78
2026
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Analyzing transactions on Halloweencostumes reveals key metrics like conversion rate, average order value, discount rate, and return rate. The store's conversion rate reached 3.5-4.0% in 2025, offering insight into user behavior.
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Payment and shipping options have a major impact on customer satisfaction. In the case of Halloweencostumes, the payment providers Mastercard (Cards), VISA (Cards) and American Express (Cards) are available. Shipping providers, on the other hand, vary significantly depending on the market. Overall, Halloweencostumes offers FedEx.
Payment Provider
Mastercard (Cards)
Shipping Provider
FedEx
Shop Software
SoftwareHidden Software Name
Version1.0.0
Updated11st of March 2050
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Breakdown of shop software usage including version